Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Boring Launch Podcast
Episode 1: Tweakable System with Garry Casey
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Boring Launch Podcast
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Season 1
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Episode 1
Online Games with Live Service needs to have the right agility for rapid iteration.
In this episode, I chatted with Garry Casey (LinkedIn), Online Technical Director from Criterion Games, on building the Tweakable System early to enable this.