Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Episodes
12 episodes
Episode 12: User Generated Content Stories with Jeff Spradling and Phil Bergman
In this last episode of Season 1, my friends Jeff Spradling (Server Team Lead at Rec Room) and Phil Bergman (Game Services and Multiplayer Engineer at Rec Room) join in the chatAs you can tell, I had a blast recording this episode!<...
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44:25
Episode 11: Launching Features on PlayStation 5 with Steven Trombetta
This episode, I chat with my buddy Steven Trombetta, Senior Manager at Rockstar Games, whom I've known for a decade ago back in Xbox days.He shares his experience shipping new launch features on PlayStation 5, and some fun stories aroun...
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Season 1
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Episode 11
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27:48
Episode 10: Game Servers and War Games with Scott Longstreet
This episode, I chat with my friend Scott Longstreet, Director of Engineering at EA, who I've had the pleasure of working with back in Xbox and in EA.His experience launching Ga...
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Season 1
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Episode 10
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17:11
Episode 9: Going Indie with BJ Malicoat
This episode, I chat with my friend BJ Malicoat who I met many moons ago in Xbox. Listen on as we discuss his decision to go Indie as well as stories about a near disastrous E3 experience, an H.P. Lovecraftian inspired card ga...
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Season 1
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Episode 9
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17:53
Episode 8: Launch Stories with the Legendary Jerry Hook
In this special, extended episode, I chat with with my friend, the legendary Jerry Hook - one of the founding members of Xbox Live, and now Halo Infinite's Head of Design. In case you can't tell, I am excited...really exci...
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Season 1
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Episode 8
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32:18
Episode 7: G1RL C0D3 with Rebekah Mullen
This episode, I chat with my friend Rebekah Mullen, Engineering Leader at Meta and the author of the book
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23:32
Episode 6: Dealing with Never-Ending "Launch" Cycle with Will Ho
In this week's episode, I chat with my friend, Will Ho (LinkedIn). Will has had an exciting and varied career in the gaming industry; wearing various hats from QA to Designer to Creativ...
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Season 1
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Episode 6
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18:56
Episode 5: That Last Minute "Innocent" Change with Brian Cox
In this week's episode, I chat with my friend, Brian Cox (LinkedIn), Programming Manager of a new team in NetEase Games Shanghai. We discuss his experience shippin...
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Season 1
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Episode 5
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20:49
Episode 4: Big Game Launches with Aakash Mandhar
It's such a treat to chat with Aakash Mandhar (LinkedIn), VP of Studio Engineering from Immutable, on his past experience shipping big games such as Halo 5 Guardians, Apex Legends, and Battlefi...
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Season 1
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Episode 4
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16:10
Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth
Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets.I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consultancy Hjorth Insights, on their way to ...
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Season 1
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Episode 3
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18:55