Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Boring Launch Podcast
Episode 2: Load Testing with Stephen O'Sullivan
•
Boring Launch Podcast
•
Season 1
•
Episode 2
When you launch your game, you'd want to make sure that your backend can handle the player traffic.
In this episode, I chatted with Stephen O'Sullivan (LinkedIn), Senior Software Engineer from Savage Game Studios, on various facets of Load Testing: different schools of thoughts on it, its cost, and what is P99.