Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Boring Launch Podcast
Episode 3: Ship Stories with Jonathan Herrmann and Irene Hjorth
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Boring Launch Podcast
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Season 1
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Episode 3
Shipping games can be quite stressful, especially when faced with major scope changes or incomplete data sets.
I managed to catch Irene Hjorth and Jonathan Herrmann, founders of data analytics consultancy Hjorth Insights, on their way to GDC 2022. In this episode, they share trials and tribulations of past game ships and some tips to reduce stress while still having fun.
Don't forget to check out Irene's GDC 2022 talk while you're at it!