Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Boring Launch Podcast
Episode 5: That Last Minute "Innocent" Change with Brian Cox
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Boring Launch Podcast
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Season 1
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Episode 5
In this week's episode, I chat with my friend, Brian Cox (LinkedIn), Programming Manager of a new team in NetEase Games Shanghai.
We discuss his experience shipping past games like Halo Wars, and how innocent-seeming last minute changes are rarely a good idea.
We also discuss his experience working in various countries and cultures, and his passion for sharing his knowledge and skills through teaching.