Boring Launch Podcast
Game Launches are messy. Murphy's Law of Game Launches is a real drag, oftentimes resulting in crunch, burnout, and occasionally, hilarious bugs. Let's chat with our fellow game devs in the trenches, and see how we can strive to make your next launch... boring.
Boring Launch Podcast
Episode 10: Game Servers and War Games with Scott Longstreet
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Boring Launch Podcast
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Season 1
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Episode 10
This episode, I chat with my friend Scott Longstreet, Director of Engineering at EA, who I've had the pleasure of working with back in Xbox and in EA.
His experience launching Game Servers for various games like Titanfall and Battlefield make him a solid source for information on server launches.
Scott's entertaining launch stories make for a fast paced and engaging podcast. Hope you enjoyed it!
By the way, Scott's team is hiring big time, so if you are interested, make sure to connect with him in LinkedIn - tell him you heard him at this podcast :)